
The following balance changes are part of our ongoing efforts to raise TTK or at least the individual skill required to reach extreme ones. With that being said, we feel we are close to a ‘balance homeostasis’ where most options are at the very least viable. This can happen when a weapon becomes so effective that simply not utilizing it puts you at a disadvantage.

When we diminish that choice, we take away the agency to play the game your way. We believe what makes a game truly engaging is choice. When we make a change like this, our intent is the promotion of diversity. In some instances, this requires us to reduce the effectiveness of some universally cherished weapons. In the same light, we are charged with maintaining the health and integrity of the game. We are the custodians of this game-we make it for you. As players of this game ourselves, it pains us just as much. There are millions of you, and when we reduce the effectiveness of a weapon, we are bound to make a change to someone’s favorite gun. We would like to preface the following Weapon changes by providing you with some insight on our thought process.

This is on top of the locations that we addressed last week. Fixed additional map locations in Verdansk that allowed players to reach out-of-bounds areas.We do not think this type of play is particularly compelling for either party when players do not have the necessary tools in the early-game to effectively counter it. The Streetsweeper’s wide availability fostered a dynamic where passive play was incentivized and rewarded.Uncommon variant removed from ground loot.Common variant removed from ground loot.Loot that spawns across both Verdansk and Rebirth Island has been adjusted as follows.
